🎮 Brighton Ignites: Creative Performance at the Tandem Developers Conference
Posted on SundayFringe.blog | June 3
If you’ve ever wondered what happens when actors, sound artists, concept painters, and game UI designers collide with code, Brighton’s Tandem Developers Conference is the place where creativity gets pixel-deep — and this year’s Performance Track is bursting with artistic energy.

💡 From Data to Drama: Jane Perry Opens the Show
The electrifying Jane Perry, best known for her performance as Hitman’s Diana Burnwood, opens the event with a keynote that reads like a manifesto for all digital storytellers:
🗣️ “Performance in Games: From Data to Drama.”
It’s a reminder that even the most technical framework needs a human heartbeat — and that emotion isn’t a plugin. This is a must-attend for anyone curious about how games move us.
🎤 Voice Work, Casting & Standing Out
Next up, James Stant of Frontier Developments lifts the lid on how voice-over direction really works with his session:
🎙️ “VO\:ICE – Voice Over: Insights into Client Expectations.”
From audition to final edit, voice actors will gain essential insight on how to stand out professionally while staying creatively flexible.
Then, actor and industry mentor David Monteith joins a Casting Panel with the kind of advice that cuts through the noise: how to stand out for the right reasons. This session will resonate not just with performers, but with anyone pitching or presenting themselves in creative industries.
🌿 JUST ANNOUNCED: Studio Sustainability for 2025
Brand-new to the schedule is the keynote by Tara Mustapha, founder of Code Coven, titled:
🌍 “Build What You Have: Rethinking Studio Sustainability in 2025.”
This isn’t just about surviving — it’s about thriving inclusively. Tara’s work empowers developers from underrepresented backgrounds, and her talk is an urgent, hopeful note for those working under pressure in today’s climate-conscious economy.
🎨 Art That Moves
Tandem doesn’t forget the craft of visual storytelling either. With sessions like:
- Claire Morwood’s hands-on exploration of “Cardboard, Clay, Fabric and Green Screens”,
- The slick interface stylings of Ross Plaskow & Gordon Hayes, and
- Ash Kerins’ painterly session “Painting 2D Like It’s 3D”,
You’ll leave understanding how physical texture and traditional techniques inform today’s most stunning digital visuals.
🎧 Audio as Architecture
Sound isn’t just an add-on. With talks like:
- 🎛️ Suddi Raval’s “Finding an Angle”,
- 📝 Paola Velasquez’s deep dive into dialogue design, and
- 🔊 Nick Wiswell’s 20-year Forza audio retrospective,
You’ll learn how music, silence, and rhythm shape emotional pacing — a skill not just for AAA studios, but for indie makers and podcast creators alike.
✨ What You Can Do Next
Feeling inspired? You don’t need a dev team to start experimenting:
🎙️ Record your own micro-drama using voice memos and layered effects.
🎨 Try creating a clay or cardboard character, scan it, and animate a frame.
🕹️ Sketch a game UI for a story you’ve written — what would your menus say about your world?
This conference isn’t just about what’s trending in the industry — it’s about reminding us that all storytelling is a kind of performance.
🎟️ And here’s your final cue:
📅 Book by June 4 to get 20% off your conference pass — saving up to £300.
[REGISTER NOW ➜]
We’ll be watching closely from SundayFringe — and maybe, so will the next big studio looking for your idea.
#TandemDevelopers #BrightonTech #SundayFringe #GamePerformance #VOinGames #DigitalArt #IndieGames #CreativeCareers #GameAudio #StudioSustainability #CodeCoven #ArtInGames

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